Game Audio
Game Audio
I have a strong passion for crafting immersive audio experiences in video games. With a solid foundation in Sound Design and implementation using Wwise, Unity and Unreal Engine, I bring games to life balancing creativity and technical expertise to refine immersion, ensuring every element enhances the player’s experience
This portfolio features projects that demonstrate my ability to design high-quality, interactive audio with precision and creativity.
I approach every project with a commitment to excellence. Whether through game jams or independent projects, I am always excited to collaborate on projects that push the boundaries of interactive sound.
I continuously seek to expand my knowledge and refine my craft. I am continuously participating in Game Jams as technical sound designer.
Recently interested on becoming specialized with Unreal Engine’s Blueprints for Game Developing, currently working on developing my own games.
Below is one of my proudest projects, not only due to the game’s complexity but also because it was originally developed by just two team members. At the time, it was just myself and another sound designer handling all aspects of the audio. Today, the game has grown to a five-person team, highlighting the level of difficulty and scope of the project:

Lead Implementer and Technical Sound Designer
GAMEPLAY
My roles were lead implementer and technical sound designer. Moreover, I designed the ambience, sound effects, and fixed bugs. In this game, I also refined my skills working with RTPCs, states and switches. Here are the extra features I added to the original game:
akrOOMS AND PORTALS
I wanted to create a dynamic and immersive spatial audio experience. I strategically placed one room per block and portals whenever there was a change of these blocks; this technique ensured seamless audio transitions between different environments. This implementation added depth and realism to the game’s soundscape, making in-game spaces more authentic and engaging.
SPATIAL AUDIO
Adding to the AKRooms and Portals, I implemented spatial audio to the video game. I integrated Wwise Spatial Audio to create an even more immersive sound experience. Using early reflections, diffraction, and sound propagation techniques, I enhanced the player’s perception of in-game environments, ensuring audio behaved naturally in relation to space and obstacles.